Skip to content

During my time at Philip Colbert Studio, I was the Head Metaverse Designer. I designed, 3d modelled and coded the city of Lobsteropolis in Decentraland. This was a challenging but incredibly fun role. I had the opportunity to learn a lot of code and how to implement unique game mechanics in the Decentraland engine, as well as learning good practices like version control for this massive project.

We worked with big brands like Asus on the launch of their Colbert X Asus Vivobook by hosting a party in Decentrland and members of the community took part in a virtual treasure hunt with real world prizes.